Guest Post: Gamifying Human Resources

While games were once solely played for pleasure, game and simulation applications are now used widely within companies as a tool for organizational development. 

Who would have thought you could increase utilization of a software application or compliance with a business policy simply by turning the process into a game?

Whether your goal as a human resources professional is to improve company morale, facilitate internal communications, or deliver professional training, gamification is a great way to spark one’s competitive edge and foster learning and development within an organization. 

Here's how you can “gamify” employee relations for greater organizational success.

Know What to Gamify

Achievement Levels

Sculpt your company’s culture with achievements that reflect your core values and mission. Achievements could be awarded simply based on tenure (one year anniversary) or could recognize individual contributions towards specific company goals (meeting sales goals).

Award/Redemption

Many perks and benefits employers offer today are one size fits all. But what if employees could redeem points they’ve earned by working at your company for the extra perks/compensation/benefits they want? Imagine a world in which you could redeem your badge/achievement points at work for extra vacation, premium healthcare, or something important to you.

Participation

HR professionals can see an increase in participation/compliance rates in their projects if they can turn it into a competition, especially if there is a public leader board that shows how everyone is doing. It might not bother a particular individual that they are tardy in complying with a human resources request, but no one wants to be responsible for losing the game for their team.

Know How To Gamify

Workplace Badges

Social badges are typically rewarded for small, yet significant accomplishments or milestones. They work because people can’t seem to resist collecting badges if there’s one to be earned. HR professionals can create badges to promote almost any type of behavior within an organization.

Imagine creating badges to promote attendance (perfect attendance badge), on boarding (certified in company culture badge), or even compliance with benefits enrollment deadlines (early enroller badge).

Quizzes

After a company-wide presentation or webinar, quiz your employee base on their retention of key points. To spark competition between colleagues, you could even post scores, and offer prizes for the individuals or departments who received the highest marks.

Foursquare

Consider utilizing already existing platforms such as Foursquare to create gaming among employees. Perfect for the natural-born competitor, this platform is ideal for attendance incentives, as employees are able to check-in and compete to become mayors of their respective organizations.

Why Gamify?

Ultimately, gamification works well in part due to a behavioral economics principle that human resources and organizational behavior professionals can use to their advantage. People make decisions based on either economic norms or social norms. Decisions made based on economic norms are based on logic, supply, and demand. Decisions made based on social norms involve relationships, emotions, and subjective feeling. Gamification helps take decisions out of the economic realm (i.e., “I’m here because of the paycheck”) and place them into the social realm (i.e., “I’m here because I believe in what we do”).

How else could you gamify human resources? Is there an employee task with a low compliance rate? Or could you use games to drive the mission, vision and guiding principles of your company?

 

About the Author: Josh Braaten is an Online Marketing Manager at Rasmussen College, where he blogs about educational degree programs such as Human Resources and Organizational Leadership and Business Management with a Specialization in Human Resources. Josh is passionate about search engine optimization and web analytics and blogs about Internet marketing in his free time.

Parenting Lesson Foiled by the Murano Glass Guy

As the mother of a 10 (going on 14) year old daughter, I am always on the look out for teachable moments. As a person who gets crazy when she feels like she is being nickel and dimed to death, teachable moments abound at the mall.

I had about reached my limit the other day.

"Yes, we can get schools supplies today." "No, you don't need another Build-A-Bear." "No, not that. Not now, not ever." "Too early in the season for this." "Get a job if you want to dress like that."

It's about choices kid.

And with this, we headed to the pretzel place to get a snack <and spend the last bills in my wallet> and almost tripped over the Murano glass table in the middle of the walkway. Lo and behold, it was covered with glass replicas of the kid's one downfall: peace signs. I muttered under my breath as the kid was quickly drawn to the table with me <and my wallet> in tow.

"Just one peace sign, Mom?"

"No."

"Look, it's only $5.00."

"You have over 100 peace signs at home already <I embellish when I am agitated>. Put it down and let's get moving."

"But I don't have this black and white one."

"And you won't be getting the black and white one today. I am done spending money on stuff." 

Under please, pleas, pursed lips and pouts, we headed for the pretzel place. The kid kicked into negotiation gear while waiting in line to place her pretzel order. I engaged <my first mistake> and she ended up trading her pretzel bites and lemonade for a peace sign necklace. 

We left with one pretzel - mine - and headed back to the Murano glass guy.

With open hands and a cheeky smile the Murano glass guy greeted us with an all to knowing, "I knew she'd be back!" Just so everyone was clear that I didn't buckle but taught the kid a valuable lesson about choices, I made sure he was aware that she traded her pretzel for a necklace. <My second mistake.>

We completed the transaction and started to leave when the Murano glass guy started to say something I did not understand so we turned back around. You'll never guess what he said.

"I want to buy a pretzel for the little girl." 

"You want to do what? Why would you want to do that?" (I am trying to teach a lesson here, remember.)

"She gave up her pretzel buy something from me, now I want to buy her a pretzel. "

"Not necessary. Thank you."

"But I must. You must let me do this for you."

Not at all seeing how this would help me, I buckled anyway. As I did, I thought I saw the oh-so-subtle power of balance shift away from me but my view was blocked by generosity, kindness and an ear to ear grin. 

Picking battles, teaching lessons, learning to laugh at how things turn out . . . it's about choices. 

Cross posted on Raising Tarah